Your Everyday Slayer Guide (PvP & PvP)
*This guide is not finished.*
Use Ctrl + F in your internet browser to search for a section you want to find.
Table of Contents
IV. Combos and strategies
V. Quick Overview
VI. Additional Information
Slayer is a sub-class of the Witchblade, which can be acquired after completing all the necessary Promotion quests and tests at level 20. This class is generally considered a PvP-oriented class. Its abilities do not hit far away enemies. Slayer is strictly a melee-oriented class, the opposite of a Warden. Slayer has quick melee combos that cover a small or medium radius, perfect for killing small groups of enemies in dungeons or in a 1v1 PvP match. Slayers are able to “juggle” enemies and perform longlasting air combos, as well as pick up enemies glued to the floor, because Slayers have a wide variety of versatile arsenal.
In this section I will be talking only about skills, and how useful and un-useful they are.
Skill name, Required level, Type (Passive, Command or Action skill) and Prerequisite skills.
Ringshear Kick, 20, Action, None.
This skill is very useful for starting a combo, or continuing one. It will kick enemies up into the air with 1-2 hits.
Heartbreaker, 20, Action, None.
All this skill really does is rush you forward a tiny bit and then grab and hit an enemy twice. You can’t even move directions after you use it; you go in a straight line. ONLY useful for mobility.
PvE Rating: 3/10
PvP Rating: 4/10
Rout Point, 20, Action, None.
This skill is incredibly useful. Sadly, it uses charges. Each hit you make with your dagger or arc blade will count as one charge. Up to 10 charges maximum. When this skill is used, it will hit in a nice radius. It’s a little more than a Shaman’s fireball, as a comparison. Very flashy and cool skill. Great damage with no casting time.
Dagger Slinger, 20, Passive, None.
Not useful at all since you won’t be using Dagger Stack, Fear Throw, or Horizon Jack. What it does it let you stack your daggers up to 5 times instead of 3.
Rating: 0/10Essential? No, it’s useless.
Soft Landing, 20, Command, None (automatically given after job advancing to Slayer).
VERY VERY USEFUL! Perhaps the most useful mobility skill you have as a Slayer. You will automatically have it after becoming a slayer. No SP required for it. It has a one second cooldown in Dungeons, but in PvP the cooldown is close to 5 seconds, unfortunately.
It’s like an air dash or a double jump that you can aim forwards, backwards, left, or right.
Essential? You’re stuck with it.
Jump Chain Attack, 23, Command, None.
Basically all it does is let you attack with your arc blade after you attack with your dagger whilst in the air. Very simple. It will also keep you in the air an extra half second or so. No cooldown.
Essential? YES! Only get it to level one though.
Delpha Slasher, 21, Action, None.I don’t even understand how this skill works. It is supposed to hit 3 times on one enemy and the video of it is of a Slayer using it to block a projectile. Considering when I use it it only hits once with VERY low damage, this skill is about useless. Never get it.
Vice Sword, 25, Action, None.This skill adds extra physical damage to EACH individual hit of EVERY attack you do, physical or magical, including skills. When it’s maxed it will deal a hefty amount of extra damage!! Extremely useful in both PvE and PvP. The one and only downside is that it has a three-minute cooldown, and in PvP, if you die before the cooldown, good luck buffing yourself with this skill again.
Smash Chase, 25, Action, None.
This skill sprints very fast into whatever direction you’re facing and you can execute a 4-hit combo by right-clicking the mouse button before the skill ends, but you must hit a target to continue the combo. This move will hit enemies slowly but strongly. I recommend using this skill on bosses and in PvP. It can still be used on mobs for sure, but it’s not as useful. Mostly a PvP move.
Sub Slash, 25, Command, Blaring Silhouette Level 5.
This skill is one that you will be CONSTANTLY using. It’s extremely useful and a signature move to the Slayer, because Wardens can not use this additional attack after Blaring Silhouette. Basically what this skill does is create an additional attack after the Blaring Silhouette move. It hits a couple times, with decent damage. Mostly used as a move to get away from enemies or to just launch them into the air slightly. There is not enough good I can express about this skill. GET IT AND MAX IT (as well as Blaring Silhouette!).
Finishing this guide later. My Slayer is in the US server of C9 global, and her name is Hirashi. Add me if you want!
I’m not even level 50 yet, mind you not even 40, but I decided to start a guide anyway because there were none out there!