TERA Golden Labyrinth Walkthrough
Golden Labyrinth is a very deadly place, especially for melee players. This is full of AoE’s that can one-shot most people, and even the trash mobs do a considerable amount of damage. It’s very important to know that within this dungeon, the mobs and bosses will target random players before using special skills (such as jumps). As a result, this is not always because of failure on the tank’s part.
It’s also worth noting that when you get to the rooms with Crazed Bone Imps, they will keep respawning even after killed. Just run through these rooms to the next ones and try to lose aggro on the ones you pulled to avoid wasting a lot of time on them.
It’s also worth noting that the second boss, Khuljarak, is often seen as optional. He’s required for the story quest, but if nobody has it he can be skipped. Often this is done as he’s by far the toughest boss within the dungeon. At the same time, he also has some good drops!
The first boss you come across is Berylheart, which helps get you ready for the rest of this dungeon. During this battle you need to watch out for the following:
AoE jumps – the boss will choose a random target to jump towards, doing a great deal of damage around his landing spot
PBAoE ground smash – this one’s easily avoided for ranged players, while melee will need to watch out for it
Energy ball – this is a ranged attack that will one-hit most non-tank players. This is by far the most important thing to avoid in this fight
He’ll run to the center of the room and summon imps to heal him. Try to stop this in any way possible (keep him stunned, kill the imps, etc.)
When he starts glowing, move away from him and have the tank kite him around the room a bit (others can still attack, just be very careful as he’s enraged at this point)
Khuljarak is by far the hardest boss in this dungeon. He does a lot of damage, making him very deadly. For the most part, he’s just like the previous boss, Berylheart. But he doesn’t have an energy ball he throws out, and his minions do not heal.
You’ll really just be continuing the same strategy as you did with Berylheart. The big difference comes in when it comes to the minions. Khuljarak’s AoE attacks will damage his minions, so kite them around the room and let him take them out on his own. If the tank stops to tank them, there’s a large chance the tank will die, as the minions do a considerable amount of damage and like to wrap in a circle around them.
This battle is comparatively easier than the previous two. As you probably already guessed, Gulsig does AoE’s and pounces. He also does dashing attacks and spawns a minion that’s a clone of the boss. This minion, however, is extremely weak so some groups kill the minions, others try to ignore them. The easiest way to separate the minion from the boss is to add a marker above the boss’ head prior to the battle (ex. Ctrl + 1).
With this fight you’re actually taking on two bosses (and both of them drop loot), but that’s really nothing to worry about. Here, the goal is to take on Varcerbus (the dog) first, then kill Valgmore. Generally there are two different ways to go about this:
Both of these have worked without any problems, so your group can decide which one to go with. Other than this, Valgmore will spawn two sets of minions. Neither of these are much of a threat and both sets can easily be AoE’d down while taking down the boss.
The final boss of this dungeon, Baracos, is quite easy when compared to the first two you took down. This boss is most like #3, Gulsig, when it comes to strategy. He does PBAoE’s, ranged AoE’s (with red circles), dashing attacks, jumps and spawns minions. When it comes to the minions, you have to stay away from them, as getting too close will cause you to get a debuff that significantly slows run speed (and ultimately disabling you from dodging any of his attacks). It’s also very important to keep Baracos himself away from the minions, as he will gain a strength-raising buff, as well as go into an enraged state if he goes near one. He has to stay as close to the middle of the room as possible. If he does end up going enraged, the tank should try to kite him around the room until he’s out of it, to avoid taking heavy damage.
As the battle goes on, he will spawn more minions (at first they are spaced out pretty well, however after a couple sets they start getting more compact). They all go away after a little while, so just be sure that you’re either in between them or are near the middle of the room. And make sure that if you’re using any jumping attacks, you don’t accidentally push yourself into one of the minions.