Stick and Rudder: Why all the love for Roberts and Star Citizen?

I was talking with a gaming buddy recently who missed the whole space sim experience in the 1990s. He’s a Star Wars fan and a real-life pilot pushing 40, so it surprised me to learn that he’d never heard of Wing Commander, Freespace, X-Wing, and the like. My jaw really hit the floor as our conversation turned to current games and I began to evangelize about Star Citizen and Chris Roberts.
“Who’s Chris Roberts?” he asked, with a straight face.
The Daily Grind: Why do you play an anthropomorphic race?

A Daily Grind discussion last week on MMO races that we detest got me thinking about anthropomorphic races — you know, the animals-on-hind-legs dudes and dudettes. The frog-people. The cow-people. The cat-people. The wolf-people. The leopard-people. The rat-people. The lizard-people. The panda-people. Really, the sky’s the limit when you can turn any animal into a humanoid playable race. I’m only disappointed that we haven’t seen platypus-people or manatee-people yet in MMOs.
Without bringing the “imaginary racism” this time, I’m genuinely curious what propels people to play an anthropomorphic race. The easy jab would be to say that it’s just catering to the furries out there, but I think that’s not universally true. What’s the appeal of playing a dog-person? It can’t just be racials such as “mark your territory” and “excess slobber.”
So I want to hear from the folks who play one of these races and hear what your reason is for picking an animal-humanoid character. Don’t be defensive. I’m not attacking you; I’m merely curious. Is it the road less traveled? Is it an affection you have for a particular animal? Is it a rebellion against the boring fantasy races out there?
TUG tech video shows off in-house engine

Recently Nerd Kingdom promised more demonstrations of the tech behind its new TUG MMO hopeful. The company has made good with a new video that shows off the in-house engine, and lead programmer Brandon Nelson starts things off with an interesting tidbit about the game’s contouring algorithm. “An algorithm like dual contouring gives us the ability to have the same quality of terrain that other games have, but not have to have them generated by level designers,” Nelson explains.
There’s quite a lot of additional info packed into the clip’s six-minute running time, all of which you can see for yourself after the break. You can also learn more about TUG via the project’s Kickstarter site.
Wizardry Online prepping for ‘major code update’

SOE’s Wizardry Online website has updated with a post outlining an upcoming “major code update.” The patch will bring the western client “one step closer to all the advanced features of the Japanese version of Wizardry Online,” the company says.
Advanced forging and the game’s socketing system take up most of the space in this particular blog entry, but there’s also a mention of new skills for each class as well as a skill reset NPC.
Wings Over Atreia: Shugo Kingdom returns to Aion

Who says we can’t get what we want? I wanted the Shugo Kingdom Adventure event to return to Aion, and I’m getting my wish. Booyah! No, really, it’s true: Starting after maintenance on May 22nd, Daevas who’ve flown over level 50 will again be able to journey for a limited time to the long lost vaults of the Shugo Kingdom in search of great and glorious treasure. And by treasure, I mean a trove of chests filled with AP items, Stormwing armor pieces and weapons, or even rare sets of wings. Of course what you get depends on how many keys you have and a little luck, so there’s no harm in starting your sacrifices to Aion’s RNG gods now.
Did you miss out on the event last time but are looking forward to it this go around? Or maybe you need a refresher because the trauma of not getting that one item caused you to block all knowledge of the zone from your mind? Either way, this edition of Wings Over Atreia will give you a heads up on what to expect. And as an added bonus, Associate Producer Sean Orlikowski shared his tips and tricks for making the most of your Shugo Kingdom Adventures.

The Daily Grind: Are you still excited to try RIFT’s free-to-play option?

If you’d missed it, RIFT recently announced that the game will go free-to-play on June 12th. Obviously, the hope is to bring in a variety of new players, but the circumstances surrounding the announcement can result in a bit of whiplash when deciding whether or not to count yourself among those getting into the game.
On the one hand, RIFT is making humble promises about the item shop… but on the other hand, the development team also promised the game would never go free-to-play. Trion Worlds did just get hit by layoffs, but it’s been said those layoffs don’t affect RIFT‘s staff. It’s long had consistent updates, but those updates have dropped off sharply this year.
Is trying the game out a good idea? A bad one? Today, we ask our readers to decide. Carefully weighing all the evidence, are you still excited to try RIFT‘s free-to-play option? Or do you think you’ll be giving it a pass?
