Betawatch: October 18 – 24, 2014

Image1 Betawatch: October 18   24, 2014

Camelot Unchained ran a pre-alpha test for backers this past weekend, allowing players to test out character creation and PvP. What else is new in the realm of MMO testing?

  • Justin test-drove Lord of the Ring’s Online’s in-testing Beorning race/class.
  • Trove has a fully open, no-wipe, everyone-welcome beta test running this weekend.
  • World of Warcraft previewed the creatures of Gorgrond, a zone in the upcoming Warlords of Draenor.
  • The Repopulation discussed its plans for healers and combat medics.
  • Shroud of the Avatar’s Release 11 preps players for its Steam debut.
  • MJ pondered what “beta” means for Landmark and what backers’ obligations to the game really are.
  • Life is Feudal sold 100,000 copies of its survival MMO in its first month on Steam early access.
  • EverQuest Next devs discussed playable Ogres and Dwarves.
  • Goblinworks defended the FFA PvP design of Pathfinder Online, currently in alpha.

Read on for our complete Betawatch roundup. Read more…


Extra Life 2014: Help Us Help Kids

Extra Life Logo Blue Extra Life 2014: Help Us Help Kids

Hey, MMOHuts & OnRPG community! This is your senior editor speaking.

This weekend, I’ll be participating in Extra Life. You may have already seen some information around on the ‘net about this, especially since some major gaming companies are supporting the event this year, so if you already know about it, just skip one paragraph ahead.

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Final Fantasy XIV posts preliminary notes for Patch 2.4

ffxiv patch24notes epl 1024 Final Fantasy XIV posts preliminary notes for Patch 2.4

Ready to take on the lady of ice, twist down the last coil of Bahamut, and start stabbing from the shadows? Final Fantasy XIV‘s next patch won’t drop until October 28th, but you can finish any last-minute preparations you need now with the release of preliminary patch notes. The patch includes new sidequests, new main story quests, new trials and dungeons, and of course the new Rogue and Ninja.

This patch also adds in the Allagan Tomestones of Poetics, several new recipes for both Rogue/Ninja gear as well as other high-level options, and the usual assortment of bugfixes and balance improvements. Whether you’re making sure to grab everything you’ll need for Ninja before the patch goes live or just want to know how far you must progress before fighting Shiva, the patch notes hold a wealth of information.

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BlizzCon 2014′s potential mystery game

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Realty Kings

Become a real estate tycoon in this educational online game designed to let players master real estate skills.

Publisher: Realty Kings
Playerbase: N/A
Graphics: N/A
Type: Simulation
EXP Rate: N/A
PvP: N/A
Filesize: N/A

Pros: +Educational.

Cons: -Limited information available.

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The Daily Grind: Where did all the MMO bars go?

530x298xswtor088.jpg.pagespeed.ic.YAHQ9xaM98 The Daily Grind: Where did all the MMO bars go?

No, not those bars. The fun kind of bars.

Massively reader Serrenity recently posted a provocative comment lamenting the loss of gathering places in MMORPGs: “Why aren’t there many bars in games anymore? There’s virtually no communal space. In capital cities everything has a numbers-related function — learn to craft, spend money, repair your gear, auction, etc. [...] Everything is purely functional in games, without any ‘flavor,’ to the point of being the digital equivalent of getting socks for Christmas.”

And Serrenity is right. Many MMOs don’t have bars or taverns or cantinas anymore, and those that do usually fail to imbue them with a purpose, but it wasn’t always that way, so why and how did it happen? Where did all the bars go, and do we need them back?

xcoffee.jpg.pagespeed.ic.7kXrvT6Upj The Daily Grind: Where did all the MMO bars go?Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today’s Daily Grind!

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