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Dungeon Fighter Online thieves go to jail

nxsteam Dungeon Fighter Online thieves go to jail

A pair of cyber-thieves have been sentenced to two years of prison time in China for stealing from another player in Dungeon Fighter Online.

The unemployed thieves stole the login and password of a player, accessed his account, and sold off his inventory to the tune of $ 6,405. They were caught soon after and will face not only jail but fines for the crime.

Late last year 10 Chinese thieves were caught stealing World of Warcraft accounts and selling players’ possessions. They too received about two years in jail and had to cough up fines.

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The Daily Grind: Do you have a regular gaming group?

party The Daily Grind: Do you have a regular gaming group?

Some of my best experiences with MMOs have involved regular gaming nights with a set group of friends. These days I only have a Monday night The Secret World excursion to look forward to with my cabal, but it’s undoubtedly the highlight of my gaming week.

I have friends who have been playing a Monday night LotRO skirmish group for years now, and they often regale us with tales of idiocy, running jokes, and extremely slow leveling. But the point is more to socialize and have fun than progress, which I can respect.

Do you have a regular gaming group for your MMO? If so, how did you get into it? What exciting adventures have you gone on lately?

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The Daily Grind: Do you suck at MMOs?

mage+shrug The Daily Grind: Do you suck at MMOs?

That’s a serious question.

Back in February, our sister site WoW Insider published an editorial called You’re bad at WoW, and so am I. Author Olivia Grace argued that no one is perfect at any game, that everyone makes mistakes, and that the worst mistake is not admitting those weaknesses because then you’ll just keep on sucking. Reading our comments sometimes, you’d think that everyone reading here is a world-class player who’s better at ALL OF THE GAMES than professionals and certainly than the developers, when the reality is most of our readers are probably above-average gamers slacking off at work. Ahem.

Personally, I’m pretty good at the psychological warfare of economic PvP and general PvE dungeon-running, but man, jumping puzzles and platforming — I’m horrible at these things. What about you? Do you suck at MMOs? I promise I won’t laugh at you if you won’t laugh at me.

coffee The Daily Grind: Do you suck at MMOs?Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today’s Daily Grind!

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The Think Tank: Saying farewell to Vanguard

vgplank The Think Tank: Saying farewell to Vanguard

Vanguard is being retired forever next week, and this time there won’t be a studio waiting in the wings to rescue it from doom. Today, Massively’s staff hopes to give it a fond farewell. Join us in sharing our thoughts about the world of Telon.

xwrupbree.jpg.pagespeed.ic.0tBbnZ1whw The Think Tank: Saying farewell to Vanguard
@nbrianna: I don’t like to see any game shut down, even if I’m not its biggest fan. If you care at all about the genre, you should care about sunsets. In Vanguard’s case, I think we’re losing an important game in spite of its small size and controversial history. Its contributions to creative non-combat MMO gameplay, particularly in the form of its elaborate diplomacy and housing systems, cannot be praised enough. It also represents a lesson for the MMO genre about studio and publisher mismanagement, the dangers of making games more retro than the audience is willing to tolerate, and the difficulties niche MMOs have faced in a WoW-dominated decade. Thanks for keeping it going as long as you did, SOE.

xwrupjustin.jpg.pagespeed.ic.BvqY7o p5s The Think Tank: Saying farewell to Vanguard
@Sypster: Vanguard has always been a game that I’ve respected even if it’s always intimidated me somewhat. From its expansive world to its gorgeous music to the deserves-to-be-copied diplomacy system, Vanguard championed the notion that an MMO could be big, involving, and complex. I wish I had had more time to get to know it and doubly wish that SOE had committed to keeping it alive, although I can’t fault the studio for its attempt to draw in a bigger audience by pumping in more development and converting its business model these last few years.

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